top of page

Recycle Quest

Your Quest for a Greener World Starts Here

Phone 3.png
Phone 2.png

Objective

Work in a team to develop a user-friendly mobile application that promotes sustainable practices by assisting users in recycling efficiently

My Role

Duration

Tools

UX Designer

UX Researcher

4 Months

Adobe Xd

Illustrator

Google Suite

Problem 🤔

Users lack guidance, motivation, and intuitive tools for effective recycling

Users struggled with improper recycling habits due to unclear guidance and fragmented resources. Additionally, the lack of motivation and intuitive tools made it difficult to adopt and maintain sustainable practices.

Solution

The design features educational resources, gamification, and a user-friendly interface

Phone 1.png

Key Features

A step by step guide that tell users how to use the app

Phone 4.png

Educational Resources

Phone 2.png

Incentivizing recycling with rewards and progress tracking

Gamification

Ensures easy navigation for users of all ages.

User-Friendly Interface

Research

Uncovering recycling habits to inform user-centered design and enhance app solutions

We conducted user interviews to understand recycling habits and identify pain points, gaining valuable insights into user behavior. Additionally, we analyzed existing recycling apps to assess their strengths and weaknesses for potential improvements.

Competitive Analysis

image.png

Bower

image.png
image.png
image.png
image.png

Gamification

Community Support

Difficult Sign-Up

Confusing Interface

image.png

Yuka

image.png
image.png
image.png
image.png

Simple Instructions

Easy To Navigate

Simple Nutritional Analysis

Misleading Ratings

images.png

Fetch Rewards

image.png
image.png
image.png
image.png

Wide Variety of Rewards

Clear Visual Hierarchy

Difficult Claiming Rewards

Unobtainable Rewards

Define

Developed user personas ensuring a user-centered approach to design and development

Key target demographics were represented through detailed user personas, addressing diverse needs and preferences. This approach ensured a user-centered design that aligned with specific behaviors and expectations.

Personas

image.png

Science Professor

Raymond Li

41 years old

"I am interested in recycling but I don't know where to start"

40c688aa-82b5-4b77-923b-5721db642b50.png

Student-Athlete

Mason James

20 years old

"Recycling isn't something that I am really interested in"

9f020817-c9e8-41a5-9d54-f1f3f55fc5d7.png

Cashier

Danielle Smith

22 years old

"I recycle everyday and participate in weekly community service"

image.png

Raymond Li -Science Professor

Age: 41

Location: New York, NY

Occupation: Science Professor

About

Joseph has dedicated his life to environmental advocacy. Growing up in a small, polluted industrial town, he witnessed the effects of environmental degradation firsthand. This shaped his passion for sustainability. Joe holds a Ph.D. in Environmental Science and has been teaching for 15 years at a university where he also organizes campus-wide green initiatives, such as tree-planting events, recycling drives, and seminars.

Pain-Points

  • Overcomplicated Tools: He often encounters apps that are too complex or poorly designed, making them unappealing for new users.

  • Time Constraints: As a professor with a packed schedule, Joe needs a tool that integrates smoothly into his daily routine without requiring significant time investment.

Design

Wireframes and feedback guided prototypes to the final design

After creating wireframe sketches, we ran Instagram polls to gather user feedback on final design decisions. This input allowed us to refine the design, resulting in a final version that better aligns with user preferences and enhances the overall experience.

Low-Fidelity Wireframes

image.png
image.png
a1989dd6-eafb-4bf0-985e-70b189adb955.png
32876b83-d843-47c9-a816-cecca256ea48.png

Testing

User Testing Screenshot.png

User Feedback

Our team ran multiple polls on Instagram and google forms to get user feedback on design decisions

Final Design

Phone 2.png
Phone 4.png
Phone 3.png
Phone 1.png
Phone 5.png

Outcome and Reflection

What we accomplished

image.png
image.png
image.png
image.png

Conducted user research and interviews

Developed a functioning high-fidelity mobile prototype

Presented Recycle Quest to Rider University's User Experience

​Tested Recycle Quest with potential users

Reflection

Reflecting on the design process for Recycle Quest, I realized I could have conducted more user testing throughout the project. While feedback shaped the final design, testing at every stage would have uncovered issues earlier and ensured a more user-centered approach.

​

Working in a group taught me the value of collaboration and how diverse perspectives strengthen the design process. It also emphasized the importance of clear communication and alignment, especially when managing different ideas and timelines.

​

Finally, I learned the importance of research, competitive analysis, and thoughtful integration of details like page hotspots. This experience reinforced that design is more than visuals it’s about effective teamwork and creating meaningful user experiences.

bottom of page